Sunday, 3 May 2009
Saturday, 2 May 2009
mockup 2
so this is the first time iv lip synchronized with my character, there is still a lot of mopping up to be done but its on its way now. with luck .
Thursday, 30 April 2009
making money
ok so here is my first attempt at the lip syncing part of my animation. i will have to tame some of the frames so that they don't flicker the face too much. some of the mouth shapes are just a bit too extreme in this sentance.
Tuesday, 28 April 2009
A drastic change of events
Unfortunately, time now has run short and the prospect of having a finished film, as in the animatic version posted earlier is somewhat disillusioned and bleak. as opposed to the proposed film , i intend to demonstrate a mechanics reel, and separately a subtle animation- a lip sync / acting skit from a Mitchell and Webb show. The sketch its self is called " farmer ".
Sunday, 26 April 2009
turn around there uv boy!
note how the uv's of the jacket go completely squiff on certain frames. this is a major problem and im not sure how to fix it right now. cross your fingers true believers.
oh dear
hear is a quick video to show an earlier attempt at texturing the character. using the toon shader, and a linear ramp on the jumper in comparison to a non linear one for the trousers. i remain uncertain of the mix of 3d and 2d shading.
Friday, 24 April 2009
Thursday, 23 April 2009
Toon Boulder!
Wednesday, 22 April 2009
The sky is falling

ok, so here is the second of my skies . i had to make this one a wee bit wider, to fit the profile of the sky dome, and just as a bit of a play i doubled the image in photoshop onto two layers, and dropped a multiply on the upper layer,this resulted in a richer blue. i spent about 10 min today debating with friends on which one goes with the grass i have chosen- the darker colour. it helps highlight the faint vapor trails too.
Clouds
Boulder
here is the final attempt at the boulder- i have scrapped all of the textures and instead replaced it with a toon shader
Tuesday, 21 April 2009
Boulders away



Here in the first image have built the main boulder, and painted a texture to wrap around. a blended the texture with the maya toon shader in an attempt to create a high contrasting shadow. unfortunatly this didn't work out and the shadows became washed out. in theory i could tender out the shadows seperatly at a toon and just add them after in after effects.
In the second image i tried to producde a more cartoon like boulder in hope that the shadows would fit. Unfortunatly this failed epically.
in the third image you can see the spherer uv's unwrapped with a texture behind them.
Tuesday, 3 March 2009
Zoolander!
i found this video far too amusing to not put on to blogger- its only part way through- but watch the shoulders carefully and you mite spot a bit of zoolander! this walk has taken a long time so far, as i have not animated in a long time- but im gratefull for the change!
Sunday, 1 March 2009
Tooned
Friday, 27 February 2009
Cedric
finally cedric is perfect... apart from texturing. the fave works wonderfully, after adding an edge loop in the eyebrow, the controlls now have some decent geometry to move and make shapes with. the only thing that bugs me is i need to find what to parent the eyes , teeth , moustash and eyebrows to, to stop them from not moving with the head, i think it may be a case of i forgot to define their geometry while in face machine...*sigh.. back to the grind!
Thursday, 26 February 2009
Facial Rigging mark 88

well this must be the 20th time iv had to type in the TFM-*"^"*&^*"E*^E&*T code to load up the damn face machine programme.. and i would like to stay synical about the whole thing but in truth it has saved me a lot of time in trying to find online tutorials and understand them- not to mention the fact it does an impecable job. so i am only a few paint weights behind having my second fully working second rig! however this hasn't been completely smooth. Yesterday i found a flaw, after painting the final weights and more ajustments, i tried to rotate the head up and the chest cavity came clean out of the shirt. Back to work ....
Sunday, 15 February 2009
exclusion sets
Just a quick note,exclusion sets cut out a lot of time when it comes to paining weights, as with the webbed hands fiasco, i managed to solve a problem where the legs affected each other and the stomach. This almost looked cool as the portly gents abdomen appeared to bounce, though i think i may have to add an influence object or some blend weights to pull this off properly
Monday, 9 February 2009
Webbed hands
Today i have started to use 'The Setup Machine' and am in the process of rigging my character, after defining the character to the machine, it snaps all its joints and artificial limbs to my somewhat hollow character. Over all this has worked very well, and left me with just a few weights to paint but wait, what happens when i move the finger?! NO thats not right, i have somehow made webbed hands, and now i have aqua man dressed as a farmer.. with a lot of luck, Matt is a fountain of maya knowledge, and spotted a quick solution for me ( well, i say quick ). what i have to do is select the vertices on an individual finger and then through the setup machine, i define an exclusion set, then exclude it from any fingers that may be having an effect on it, i.e. if i want the middle finger to work i have to exclude it from the index and the ring finger , but also have those excluded from the middle finger too- if that makes any sense. Onwards and forwards!
Thursday, 5 February 2009
Tuesday, 3 February 2009
Saturday, 31 January 2009
End of the month
Sunday, 18 January 2009
Saturday, 17 January 2009
Thursday, 15 January 2009
Don't get a head of yourself!
Wednesday, 14 January 2009
Animatic
After viewing of my animatic i have realised a few problems the first thing that cropped up was a problem with introducing the characters correctly. At current they are placed as silhouettes in an open establishing shot, to correct this there have been suggestions as to adding a shot before the scenic landscape shot. these have been ; to add the original scene where the dog wakes the old man via farting and they come out side to get fresh air followed by the dog walk scene - the other was to have the man fixing the building and the dog brings him a lead and they go for a walk. I have chosen to go with the second option on this as at the end of the movie the gag is that the house (that is previously lopsided) is propped up and corrected by the boulder, the house repair gives the viewer a visual link to the end of the film and an opportunity to get to know the characters ( i.e. the man could be sat there with a cup of tea and a large bag of sugar or possibly lots of empty cups of tea in a tribute to the stereotype of the yorkshire builder).
The second major criticism with the animatic is the use of camera and a lack of vital shots to show the cycles to be used. this i plan to fix soon, i have a few in mind and am considering blocking them out on maya.
The second major criticism with the animatic is the use of camera and a lack of vital shots to show the cycles to be used. this i plan to fix soon, i have a few in mind and am considering blocking them out on maya.
Tuesday, 13 January 2009
Block modeling
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