


Here in the first image have built the main boulder, and painted a texture to wrap around. a blended the texture with the maya toon shader in an attempt to create a high contrasting shadow. unfortunatly this didn't work out and the shadows became washed out. in theory i could tender out the shadows seperatly at a toon and just add them after in after effects.
In the second image i tried to producde a more cartoon like boulder in hope that the shadows would fit. Unfortunatly this failed epically.
in the third image you can see the spherer uv's unwrapped with a texture behind them.
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