Thursday, 30 April 2009

MONEY 2

Here is just a bit more ,including a bit of a walk and some head movements.

making money



ok so here is my first attempt at the lip syncing part of my animation. i will have to tame some of the frames so that they don't flicker the face too much. some of the mouth shapes are just a bit too extreme in this sentance.

Refrence



here is me demonstrating a lazy walk.

Tuesday, 28 April 2009

A drastic change of events

Unfortunately, time now has run short and the prospect of having a finished film, as in the animatic version posted earlier is somewhat disillusioned and bleak. as opposed to the proposed film , i intend to demonstrate a mechanics reel, and separately a subtle animation- a lip sync / acting skit from a Mitchell and Webb show. The sketch its self is called " farmer ".

Sunday, 26 April 2009

turn around there uv boy!



note how the uv's of the jacket go completely squiff on certain frames. this is a major problem and im not sure how to fix it right now. cross your fingers true believers.

oh dear



hear is a quick video to show an earlier attempt at texturing the character. using the toon shader, and a linear ramp on the jumper in comparison to a non linear one for the trousers. i remain uncertain of the mix of 3d and 2d shading.

disaster!!!!


hats ahoy!



glow on the hills

Friday, 24 April 2009

Mats walk Mark 2

here is another playblast, for the first bit of the cycle.

here is the final attempt at the boulder- i have scrapped all of the textures and instead replaced it with a toon shader

Tuesday, 21 April 2009

Boulders away





Here in the first image have built the main boulder, and painted a texture to wrap around. a blended the texture with the maya toon shader in an attempt to create a high contrasting shadow. unfortunatly this didn't work out and the shadows became washed out. in theory i could tender out the shadows seperatly at a toon and just add them after in after effects.


In the second image i tried to producde a more cartoon like boulder in hope that the shadows would fit. Unfortunatly this failed epically.

in the third image you can see the spherer uv's unwrapped with a texture behind them.