Thursday, 30 April 2009
making money
ok so here is my first attempt at the lip syncing part of my animation. i will have to tame some of the frames so that they don't flicker the face too much. some of the mouth shapes are just a bit too extreme in this sentance.
Tuesday, 28 April 2009
A drastic change of events
Unfortunately, time now has run short and the prospect of having a finished film, as in the animatic version posted earlier is somewhat disillusioned and bleak. as opposed to the proposed film , i intend to demonstrate a mechanics reel, and separately a subtle animation- a lip sync / acting skit from a Mitchell and Webb show. The sketch its self is called " farmer ".
Sunday, 26 April 2009
turn around there uv boy!
note how the uv's of the jacket go completely squiff on certain frames. this is a major problem and im not sure how to fix it right now. cross your fingers true believers.
oh dear
hear is a quick video to show an earlier attempt at texturing the character. using the toon shader, and a linear ramp on the jumper in comparison to a non linear one for the trousers. i remain uncertain of the mix of 3d and 2d shading.
Friday, 24 April 2009
Thursday, 23 April 2009
Toon Boulder!
Wednesday, 22 April 2009
The sky is falling

ok, so here is the second of my skies . i had to make this one a wee bit wider, to fit the profile of the sky dome, and just as a bit of a play i doubled the image in photoshop onto two layers, and dropped a multiply on the upper layer,this resulted in a richer blue. i spent about 10 min today debating with friends on which one goes with the grass i have chosen- the darker colour. it helps highlight the faint vapor trails too.
Clouds
Boulder
here is the final attempt at the boulder- i have scrapped all of the textures and instead replaced it with a toon shader
Tuesday, 21 April 2009
Boulders away



Here in the first image have built the main boulder, and painted a texture to wrap around. a blended the texture with the maya toon shader in an attempt to create a high contrasting shadow. unfortunatly this didn't work out and the shadows became washed out. in theory i could tender out the shadows seperatly at a toon and just add them after in after effects.
In the second image i tried to producde a more cartoon like boulder in hope that the shadows would fit. Unfortunatly this failed epically.
in the third image you can see the spherer uv's unwrapped with a texture behind them.
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